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iPhone & iPad · Ages 5+

Build funny paper machines.

Drop the marble. Watch everything go klank. Klanki is a workshop that does exactly what your child tells it to — and nothing they didn't.

Coming to the App Store

No ads. No accounts. No reading required.

NOT ONE WORD IN THE WHOLE GAME

A five-year-old can start it alone.

There is no text in the child's half of Klanki. No tutorial to read, no menu to parse, no button that says Continue. A child picks up a plank because it looks like a plank, puts it where the marble should go, and finds out whether they were right.

Nothing to read

Every idea is taught by the machine itself. Pick up, place, drop the marble, watch. If it doesn't work, move something and drop it again — that's the whole loop, and it's the whole of engineering.

Nothing to rush

No timers, no lives, no streaks, no score. A level waits as long as it takes. The reward for solving one is watching your machine actually run — we never found a sticker that beats that.

Nothing to tap by accident

Touch targets are 72 points, not the usual 44. One finger, one part at a time. No double-taps, no long-presses, no swipes to learn.

THE WORKSHOP

Eight parts. Thirty machines. One sandbox with no rules at all.

Five chapters introduce one idea at a time — first a ramp, then a bounce, then things that spin, swing and topple. Then the sandbox hands over every part at once and gets out of the way.

  • Plank

    The ramp. Everything starts here.

  • Springboard

    Bounces the marble up and over.

  • Block

    A wall, a step, or a thing to knock down.

  • Gear

    Spins and flings whatever touches it.

  • Fan

    Blows the marble sideways through the air.

  • Pendulum

    Swings, waits, and hits at just the right moment.

  • Domino

    Falls into the next one. And the next one.

  • Tube

    Swallows the marble and spits it out elsewhere.

The sandbox

Level zero has no goal and never ends. Blueprints suggest machines to copy; build one and it earns a star, rebuild it from memory with no guides and it earns a second. Or ignore all of them and make something that has never worked in your life. That's allowed too.

PRIVACY IS THE ARCHITECTURE, NOT A FEATURE

There is nothing to collect.

App Store privacy label: Data Not Collected

The app never phones home

There is no Klanki server to talk to, no account to make, no email to give us. The only network traffic the app can cause belongs to Apple — the App Store if you buy the unlock, and your own iCloud if progress syncs. Neither one carries anything back to us. Play the whole game in airplane mode and nothing changes.

No analytics, no ads, no SDKs

Klanki has zero third-party code in it — no analytics, no advertising identifiers, no crash reporters. The App Store label reads "Data Not Collected" because there is genuinely nothing to collect.

Progress rides your own iCloud

Which levels are solved syncs between your family's devices through your personal iCloud, with no login and no copy on our side. Switch iCloud off and the game keeps every star locally.

The grown-up door stays shut

Buying, links and settings live behind a three-second press-and-hold that a child won't do by accident. Nothing in the child's half can spend money or open the web.

PRICE

Free to try. One payment for the rest.

Free

Chapter one — six levels — plus the whole sandbox, forever. Enough to know whether your child likes it before you pay anything.

$7.99 once

The full workshop

All thirty levels, all five chapters, every blueprint. One purchase, no subscription, shared with your Family Sharing group.

  • Family Sharing included
  • Never a subscription
Coming to the App Store

QUESTIONS

For the grown-ups

What age is it actually for?

Five and up is the honest answer, and plenty of four-year-olds manage it. Because nothing has to be read, the limit is patience rather than vocabulary. The later chapters will keep an eight-year-old busy.

Does it work offline?

Always. Klanki has no online mode to lose. The only moments it touches the network are the purchase itself and an iCloud sync of your stars — both run by Apple, not by us. Everything else works on a plane, in a car, and in a cottage with no signal.

Can my child spend money by accident?

No. The only buy button lives behind a grown-ups door: a three-second press-and-hold explained in written words — which is exactly the point, because the child the game is made for can't read them yet. If you use Ask to Buy, the request goes to the family organizer as usual.

I bought it. Why is it locked on the other iPad?

Open the grown-up door and tap Restore Purchases. If the other device uses the same Apple Account, that's all it takes. If it's a family member's own account, the unlock travels through Family Sharing — one purchase covers the whole family group, just make sure purchase sharing is turned on in your family settings.

Is progress saved if we get a new device?

Yes, provided iCloud is on — stars sync through your own iCloud with no account to make. Without iCloud, progress stays on the device it was earned on.

Are there ads or videos to watch?

No, and there never will be. Klanki is in the App Store's Kids Category, which forbids third-party ads and analytics — and we'd have skipped them anyway.

Give a child a plank and a marble.

Then get out of the way and watch what they build.

Coming to the App Store